NetHack Patch Database
v0.27
323 patches
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Slash'em 0.0.7E7
Slash'em 0.0.7E6F2
Slash'em 0.0.7E5
NetHack 3.6.4
NetHack 3.6.3
NetHack 3.6.2
NetHack 3.6.1
NetHack 3.6.0
NetHack 3.4.3
NetHack 3.4.2
NetHack 3.4.1
NetHack 3.4.0
NetHack 3.3.1
NetHack 3.3.0
NetHack 3.2.1
Short Description
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Long Description
Save and bones files are compatible. Here's what was already coded by the Dev Team: # If you don't have see invisible, you can't see an invisible object. You can feel it though, just as when blind ("You feel here an invisible dusty spellbook"). # 1 of 1250 randomly generated objects will be invisible. # Invisible monsters leave invisible corpses. # Monsters without see invisible won't pick up invisible objects. # Dipping an object in a potion of invisible makes it invisible. # Dipping an invisible object in a potion of see invisible makes it visible. # Monsters without see invisible won't steal invisible objects. # Invisible weapons against monsters without see invisible get +3 to-hit bonus. # Cancellation will turn objects visible. # Zapping a wand of make invisible will turn objects invisible. Here's what I added and changed: If you don't have see invisible: # You can't tell what an invisible object is when a monster picks it up. "Spot picks something up." as opposed to "Spot picks up an invisible long sword". Likewise when a monster drops, quaffs, zaps, wears, wields, etc. invisible objects. # Invisible Mjollnir will hit you or fall at your feet rather than be caught on its return. # Returning invisible boomerangs will hit you rather than be caught. # A kicked or thrown invisible object won't been seen in flight. # In order to side-step the whole moving-a-boulder-you-didn't-know-was-there issue, boulders just can't be invisible. # You can't read an invisible object (unless it's a scroll and you know the words already). # An invisible object that you haven't seen appears as when you are blind. ("an invisible ring" not "an invisible emerald ring") (Changes not affected by see invisible:) # An invisible touchstone doesn't work and a touchstone doesn't work on invisible objects. (No streaks are created.) # Invisible tinning kits and horns of plenty make invisible objects. # Invisible mirrors don't work. # Invisible figurines yield invisible monsters. # Mummy wrappings are immune to being turned invisible. # Dying invisible creatures leave invisible body parts (unicorn horns, dragon scales, teeth). # A monster revived from a corpse which was made invisible post mortem is invisible upon resurrection. # Similarly, a monster revived from a corspe made visible post mortem is visible upon resurrection. # Monsters made flesh from invisible statues are invisible and invisible monsters make invisible statues when stoned. # Invisible fortune cookies have invisible fortunes. # Polymorphed objects retain invisible status. # Breaking a wand of make invisible affects objects. # Magicbane resists being made invisible. # Invisible towels/blindfolds don't blind you (despite Tina's objections). # Cursed invisible towels/blindfolds aren't considered trouble for praying purposes. # Creatures born from invisible eggs are invisible. # Invisible lenses don't improve searching and reading chances (but still work for blocking blinding attacks). # Eggs you lay have your invisibility status. # Gold pieces are never invisible. # Level builder can make invisible objects. (Thanks to Pasi Kallinen for helping me figure this out.) # Chance of randomly generated object being invisble is now 1 in 500. Some changes I considered but decided against: # Traps on invisible chests are NOT harder to detect or disarm. Reason: It's currently not harder when you're blind. # Invisible scrolls of scare monster still work the same. Reason: blind monsters are still affected. # Zapping yourself with a wand of make invisible does NOT affect your inventory. Reason: Zapping yourself with a wand of polymorph doesn't affect your inventory either. # An invisible cornuthaum still affects your charisma. So sayeth Pat Rankin: "Well obviously wearing a cornuthaum boosts (for wizards) or lowers (for non-wizards) the character's self-esteem. The resulting resulting change in demeanor is what the other creatures notice, not the hat itself. :-}" (part of) The Dev Team hath spoken.
Max. 65500 chars
You will need to answer the following question correctly: What symbol represents a grave?