NetHack Patch Database
v0.27
323 patches
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Patch name
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Patch file
Patch Download URL
For
Slash'em 0.0.7E7
Slash'em 0.0.7E6F2
Slash'em 0.0.7E5
NetHack 3.6.4
NetHack 3.6.3
NetHack 3.6.2
NetHack 3.6.1
NetHack 3.6.0
NetHack 3.4.3
NetHack 3.4.2
NetHack 3.4.1
NetHack 3.4.0
NetHack 3.3.1
NetHack 3.3.0
NetHack 3.2.1
Short Description
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Long Description
The current system of alchemy based on potion type (e.g. healing + gain energy = extra healing) is changed to one based on color (e.g. sky blue + yellow = emerald). The advantage of this is that what potions you can get from alchemy change with each game, which contributes to each game's uniqueness. This patch doesn't change bones/save file compatability. First we catagorize the potions by color and dark/light level: Dark Light Red ruby pink Yellow golden yellow Blue brilliant blue sky blue Orange amber orange Green dark green emerald Purple magenta puce Brown brown Black black White white Gray cloudy Non-colors: murky, milky, dark, smoky, swirly, bubbly, effervescent, fizzy, viscous Note a few changes from vanilla: "purple-red" has been changed to "amber" and "cyan" has been changed to "viscous". Brown has no light/dark distinction: "brown" is both. You could classify "milky" as White, "dark" as Black, "smoky" as Gray, "murky" as Dark Brown and re-classify "brown" as Light Brown. However, for balance reasons I want to cut down on the number of possible combinations. Combination rules: Primary+Primary Red+Yellow = Orange Red+Blue = Purple Yellow+Blue = Green Secondary+Secondary Always yields Brown In the above combinations, the light/dark level of the resulting potion will be the same as that of the input potions if they are the same, or randomly chosen if they are different. An exception to this rule is that if one input potion is diluted and the other isn't, the non-diluted potion passes its light/dark level to the resulting potion. Black+White = Gray Black+light color = dark color White+dark color = light color Other combinations: 1/2 evaporates, 1/4 sickness, 1/8 random potion, 1/8 water (Unchanged from vanilla) Exception: Potion of polymorph always polymorphs the other potion instead of combining. Examples: yellow + sky blue = emerald ruby + golden = amber orange + dark green = brown brilliant blue + pink = equal chance of magenta or puce diluted golden + sky blue = always emerald pink + black = ruby amber + white = orange.
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