NetHack Patch Database
v0.27
323 patches
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Slash'em 0.0.7E7
Slash'em 0.0.7E6F2
Slash'em 0.0.7E5
NetHack 3.6.4
NetHack 3.6.3
NetHack 3.6.2
NetHack 3.6.1
NetHack 3.6.0
NetHack 3.4.3
NetHack 3.4.2
NetHack 3.4.1
NetHack 3.4.0
NetHack 3.3.1
NetHack 3.3.0
NetHack 3.2.1
Short Description
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Long Description
This is a full rewrite of the old statuscolors and hitpointbar patches for NetHack 3.6.0, replacing 3.6.0's statushilites system. For the uninitiated, statuscolors allows status fields to be colored according to player-defined rules, e.g. show HP in green at 100%, yellow at 50% and red at 25%, highlight Hungry status, etc. whilst hitpointbar displays a bar behind the player's name filled according to the amount of HP remaining. Both features are bundled into a single patch because they share infrastructure, and almost everybody that wants one wants the other. Why a rewrite? I noticed that the old patches were omitted from NetHack 3.6.0 by the DevTeam despite universal praise for them. My guess as to why is because of their TTY-centric design that made it hard to extend to other window ports. As such, this patch is designed to be easily extended to other window ports. NOTE: This patch only implements these features for TTY, but with work could be extended to other window ports. ### TO COMPILE ### For statuscolors, add -DSTATUS_VIA_WINDOWPORT and -DSTATUS_COLORS to your CFLAGS, then compile the game as usual. For hitpointbar, only -DSTATUS_VIA_WINDOWPORT is needed. ### USING HITPOINTBAR ### OPTIONS=hitpointbar That's all. ### USING STATUSCOLORS ### First, statuscolors need to be enabled. OPTIONS=statuscolors Next, statuscolor rules need to be defined. Rules for the old statuscolor patch are compatible, as are the new rule types added by NAO-3.4.3. Basic example that colors hit points with multiple rules: STATUSCOLOR=HP%100:lightgreen,HP%75:yellow,HP%50:orange,HP%25:red&underline Conditions can be colored: STATUSCOLOR=Satiated:lightcyan,Hungry:orange Support for NAO-3.4.3-style less than, equal and greater than rules: STATUSCOLOR=Pw<5:black&bold,Pw.5:nocolor,Pw>5:white Like 3.6.0's statushilites, all numeric fields can be highlighted, and change rules are supported: STATUSCOLOR=AC-1:brightgreen&inverse,AC+1:orange&inverse STATUSCOLOR=St<18/01:nocolor STATUSCOLOR=St<18/**:white STATUSCOLOR=St.18/**:white&underline STATUSCOLOR=St>18/**:white&underline&inverse Change amounts can be colored differently: STATUSCOLOR=Gold+1:green STATUSCOLOR=Gold+100:brightgreen STATUSCOLOR=Gold+200:brightgreen&underline STATUSCOLOR=Gold-1:red Like 3.6.0's statushilites, this patch features an in-game statuscolors customization menu for adjusting rules, under the options menu. Rules set this way can even be copy-pasted back into a configuration file! For the full lists of status field names, rule types, color and attribute names, consult the changes to the Guidebook: https://github.com/tung/nethack360-statuscolors/commit/7e259294d778ed7cb282f69c19ec02d646f28a97
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