NetHack Patch Database
v0.27
323 patches
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Patch name
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Version
Author
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Patch file
Patch Download URL
For
Slash'em 0.0.7E7
Slash'em 0.0.7E6F2
Slash'em 0.0.7E5
NetHack 3.6.4
NetHack 3.6.3
NetHack 3.6.2
NetHack 3.6.1
NetHack 3.6.0
NetHack 3.4.3
NetHack 3.4.2
NetHack 3.4.1
NetHack 3.4.0
NetHack 3.3.1
NetHack 3.3.0
NetHack 3.2.1
Short Description
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Long Description
This is version 1.1 of the stateless patch. This patch aims at making the bot maintainer's life easier by making games a bit more reproducible. Just define the NETHACKSTATE environment variable with the RNG seed you want used instead of time() prior to launching the game. For example, the following command line always yields a lawful male human knight, with a pet pony and a fountain in the starting room. Going straight to the fountain to quaff gives the see invisible intrinsic and dries out the fountain. NETHACKSTATE=2 nethack Obviously, if you use a different RNG, you'll get a different result on this one, but at least it'll be stable. LIMITATIONS - no bones for you - time-of-day-related behavior (undead, gremlins) is static per game BUGS - state isn't preserved across savefiles - moreover, attempting to restore a stateless game would mess up the log file--just don't
Max. 65500 chars
You will need to answer the following question correctly: What symbol represents a kitchen sink?