NetHack Patch Database
v0.27
323 patches
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Patch name
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Patch file
Patch Download URL
For
Slash'em 0.0.7E7
Slash'em 0.0.7E6F2
Slash'em 0.0.7E5
NetHack 3.6.4
NetHack 3.6.3
NetHack 3.6.2
NetHack 3.6.1
NetHack 3.6.0
NetHack 3.4.3
NetHack 3.4.2
NetHack 3.4.1
NetHack 3.4.0
NetHack 3.3.1
NetHack 3.3.0
NetHack 3.2.1
Short Description
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Long Description
Using algorithms from youkan's NetHack Brass, the following cartographical functions are present in this patch: * Behold! Randomly generated Minetowns and Tourist quest filler levels! Note: this patch disables the pre-made Minetowns for the time being. * I've also been able to apply several tweaks to the town generator such that it can create a different type of main dungeon floor map! You'll see those one time in three. * Cavernous maps can now have a third terrain type specified. This can be used to create, among other things, a magma-filled cave (in the Valkyrie quest) or clusters of trees (in the Knight and Ranger quests) * Big Room generation has been altered. Each floor below level 9 and above Medusa has a one in 38 chance of being a Big Room. * I threw in my Wallified Corridors patch because it seemed to fit in. Disable it by #undefining WALLIFIED_CORRIDORS in config.h. * Rivers (different from Pasi's rivers) are implemented but unused.
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