| Name | Extra Water Damage v1 |
| Rating | |
| Author | L |
| For | NetHack 3.4.3 |
| Description | Water elementals splash water around, doing appropriate damage |
| Some people have suggested that one should make it so that water elementals' attacks splash you with water, damaging some of your inventory. Well, I've done that and quite a lot more water-related stuff in this patch named Extra Water Damage.
Some of its features include the following: * Water elementals' attacks now splash their victim with water, and they now splash water as a passive attack, too. * When water elementals are splashed, they absorb the water and gain HP. * Flaming monsters, iron golems and long worms (Shai-hulud) take damage from water splashing and water quaffing! * More sink quaffing effects! * "Dragon Breath Fuel": Dragons gain energy if they quaff potions corresponding to their breath weapon's element! (Acid for yellow, sleeping for orange, sickness for green...) For more enticing details, read the patch header. | |
| Download | http://l.j-factor.com/nethack/quaff.diff (43.2 Kb) |
| Added | June 04, 2007 17:30 |
| Changed | September 10, 2010 23:35 |
| Submit an update to this patch | |
| Haakon Studebaker | July 16, 2008 01:28 | |
| Just FYI, greyfire is offline but you can visit http://l.j-factor.com/nethack.html for L's patches.[Quote] | ||
| 4 | L | August 09, 2007 20:21 |
| In NetHack, a player iron golem getting hit by ONE rust trap will remove all of their max HP. That's the precedent![Quote] | ||
| 4 | John H. | August 03, 2007 05:54 |
| From the patch:
"If you are a ferrous monster (currently only iron golem): You lose all HP and all max HP (halved if you have half physical damage)." There are some very good ideas in here, but why is it that people who add patches to the game always feel compelled to add some deal breaker like this? Losing all hit points AND all MAX HP when poly'd into an iron golem and fighting a water elemental? If the monster was a cockatrice then I'd understand it, but I don't see iron suddenly dissolving away like a pile of sugar when given a good dousing. (Arguably, the player should be slowed instead.)[Quote] | ||