| Name | Confused Magic Whistle 1.0 |
| Rating | |
| Author | Malcolm Ryan |
| For | NetHack 3.4.3 |
| Description | Blowing a magic whistle while confused teleports you to one of your pets. |
| Download | http://www.cse.unsw.edu.au/~malcolmr/nethack/3.4.3/whistle.diff (2.4 Kb) |
| Added | May 03, 2007 04:22 |
| Submit an update to this patch | |
| 5 | Ozma777 | September 21, 2017 12:22 |
| Really great! I just realized (I forgot) that I have already coded this into my variant, by accidentally trying to summon my pets (under massive attack by a bunch of goats) and instead teleporting to my pets.[Quote] | ||
| 5 | Ozymandias | June 18, 2013 20:18 |
| What about when cursed? Maybe teleport you on top of your pet, injuring and angering it?[Quote] | ||
| Toad | July 05, 2007 04:35 | |
| "One toot of this whistle will send you to a far-away land."[Quote] | ||
| guns | May 11, 2007 22:14 | |
If you read the patch: "Being confused, you accidentally suck in through [the magic whistle]." That's reasonable, given that you think that a magic whistle is reasonable of course.[Quote] | ||
| 2 | Greg | May 10, 2007 22:01 |
| I can understand magical items that require intelligence to use to behave in this way; misreading a scroll, say, makes sense. But why should a magic whistle care about the mental state of the guy blowing into it?[Quote] | ||
| 4 | Malcolm | May 08, 2007 06:50 |
guns wrote:
Cute. I like it, but its perhaps a little open to abuse; eg: creating a teleport anchor by placing a pet in a locked room while exploring the rest of the level. Well, I'd call that _use_ rather than _abuse_.[Quote] | ||
| 4 | guns | May 05, 2007 08:34 |
| Cute. I like it, but its perhaps a little open to abuse; eg: creating a teleport anchor by placing a pet in a locked room while exploring the rest of the level.[Quote] | ||
I can understand magical items that require intelligence to use to behave in this way; misreading a scroll, say, makes sense. But why should a magic whistle care about the mental state of the guy blowing into it?