| Name | Moonphase lighting 1 |
| Rating | |
| Author | Malcolm Ryan |
| For | NetHack 3.4.3 |
| Description | Phase of the moon affects dungeon lighting |
| The probability of a room being dark varies with the phase of the moon. In the new moon there are more dark rooms. It a full moon there are fewer. | |
| Download | http://www.cse.unsw.edu.au/~malcolmr/nethack/3.4.3/moonphase.diff (0.8 Kb) |
| Added | November 27, 2006 02:58 |
| Submit an update to this patch | |
| Jafet | December 06, 2009 17:06 | |
| John H.,
From The Lord of the Rings, "A Journey in the Dark" (in Moria): High up above the eastern archway through a shaft near the roof came a long pale gleam; and across the hall through the northern arch light also glimmered faint and distantly. [...] "If we could find a window it would help, but I fear that the light comes only down deep shafts." Of course, that would imply that rooms should be lit more by sun than by moon. And NetHack is not Moria.[Quote] | ||
| 5 | Dargor | October 09, 2009 00:57 |
| Good idea.[Quote] | ||
| 4 | John H. | December 15, 2006 23:53 |
| I like it. It is not really logical (the dungeon is underground after all), but it is a very minor change to the game anyway, and I'm all for adding more time-based effects to the game.[Quote] | ||