NetHack Patch Database v0.27

323 patches


NameAnti-Farming/Camping v1.0
ForNetHack 3.4.3
DescriptionMakes pudding-farming and altar-camping more difficult.
 When NO_FARMING is defined, puddings divide almost like gremlins do, but
with a little more max HP. Careful farming will yield almost as many
two-HP puddings as the original had max HP, but cannot be continued
indefinitely. Farming rewards are reduced by making eliminating any
death-drops that would have been corroded or rotted by the pudding.
Undead-turning abuse is also prevented by making blobs, jellies, and
puddings immune to it.

When NO_CAMPING is defined, the gods get bored with multiple sacrifices
of the same type of corpse. In addition, prayer timeouts increase over
time (not much, but should be noticable after extensive altar-camping),
particularly after granting an artifact.

Should be save- and bones-file compatible.
Download (8.7 Kb)
AddedJanuary 06, 2006 22:41
ChangedJanuary 13, 2006 00:10
Submit an update to this patch


2MOctober 21, 2008 16:24
This seems like overkill, when it might be easier just to twiddle the way puddings multiply. You'd have to REALLY HATE farmers to implement this.[Quote]
3CraigJanuary 24, 2008 20:29
I don't seems to me that all that is needed is to make pudding division respect extinction. You can farm, but now you only get 255 kills.[Quote]
0jistanDecember 31, 2007 04:13
Solution in search of a problem.[Quote]
3John H.April 18, 2006 07:32
What is it with patches that overfix problems? I'd think limiting the multiplication possible from a black pudding would fix the problem. Why are the sacrifice and prayer timeout changes needed in addition to the blob changes?[Quote]
4LJanuary 26, 2006 04:18
I have a problem with this patch's attribution of puddings as "lifeless". D&D
(i.e the pudding's origin mythos) says that "Puddings are voracious,
puddinglike monsters composed of groups of cell colonies that scavenge and hunt
for food." Hence, the[Quote]

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